About Me


Accomplished Technical Manager, Technical Animator, Technical Artist, and Programmer specializing in character creation tools, art pipelines, and animation with Autodesk and the Unity game engine. My extensive experience allows me to seamlessly blend creative vision with technical finesse, developing sophisticated character creation tools, refining art pipelines, and bringing characters to life. As a Technical Manager, I leverage my wealth of knowledge to optimize development processes and mentor teams effectively. My deep understanding of Unity’s intricacies enables me to integrate artistic creativity and animation seamlessly into the engine, achieving a harmonious balance between design aspirations and technical constraints. Over the years, I have successfully streamlined workflows, optimized asset pipelines, and led teams to deliver visually stunning, high-performing, and immersive gaming experiences.